Many discussion about skill tree is what skills characters can get.
Maybe we can change a little bit, we can discuss how to get it.
Also Klei say something about new ways to unlock skill tree in future update in 7.28 rhythm.
This thought is triggered by unique equipment of Wanda. We know that if Wanda want to get all of her clocks, she need to get into cave, then get thulecite fragment. So you want to unlock all clocks and get all of them, you need to get into cave, and take a risk more or less.
So maybe we design something like that, although some characters choose some skills in their skill tree, they still need to do something to activate those skill.
It is not like lunar skill or shadow skill, you only activate those skill only you do something in this world, which means it’s not cross world. But this skill you can choose it in the begin of the world.
Maybe we can say that it like a guideline, don’t starve together doesn’t need anything like that.
But we can turn around, just like Wanda, it is like a bounce, you do something and make some risk, then you get something.
I make an example here, it’s not a suggestion about design this character, it just an example about what I say above.
I choose WX78, he get a skill about clockwork rook or something like that. But that skill not activate in day one, it can activate until WX78 repairs some broken machines in this world.
Just an example. I thought maybe not just “what skill characters can get will make those characters more funny”.
Maybe we also get “how to get those skills or activate those skills make this journey in this world more funny”.