Aright let's get the elephant out of the room: Fire staff, contender of the worst items alongside things like phlegm.it throws a ball of fire that does a PATHTIC amount of damage, for example, a spider, it takes SIX blasts to kill it, and you have to wait the burn time out to throw another ball of fire. its FASTER to kill it with you FISTS. And the ash problem with fire does not help, as I think it was supposed to be support, but it does so little damage and what you get is ash, and you would do more damage by hitting it with your ham bat again then switching to your fire staff. and the torch or even willows lighter is better for flame as you don't need a Shadow manipulator.
how would I improve it? well it's a crowd control weapon so let's expand on that. perhaps casting it would instead of shooting fire, a ring of fire shows up at your feet, around size of wormwoods bramble husk, setting everything in it on fire. And of course, we would need to remove the whole ash thing, but I have a compromise, maybe if an enemy is on fire if you let the burn timer run out and dies from that, it turns to ash, if you kill it WHILE on fire, no ash.
Ice staff, Great how it is, no need for change, make this instead of the fire staff. and you can craft it from the presahatator.
Now hear me out, Deconstruction staff, yeah, bet you did not know you can use it as a weapon. even on the wiki there's no damage value.
it 10 shots a spider, so ten damage each hit. better than your fists as it faster though. what if it would have the effect of that Wanda backstep watch, like when you hold it the enemy you can see some of the steps of the enemy and if you hit it with it, it rewinds time, and the enemy appears at the earliest step. the reason i thought of this ability as character quotes say it rewinds time on a object. use 5% durability.
What the Star caller staff is a weapon too? again, not listed on the wiki, it does 10 damage. as characters say how dangerous the star is, maybe it could cast it on a enemy, and it cast star on a enemy, which does damage over time, and when the enemy is dead it jumps to the next enemy, maybe 20 damage a second? and it last about 3 minutes? use 5% durability.
The mooncaller staff too? well i would think it would do the same as starcallers, except it last for 2 minutes and freezes the enemy's slowly, like the chilled amulet. cost 3% durability.
Why I'm I even surprised anymore? the tele locator staff also does 10 damage, but what if it, since it teleports things with lighting, it could summon lighting on a target, staggering it for a second. use 5% durability
The brightshade staff is good as it is, moving along.
The lazy explorer I guess also counts as a staff, as it's sorted that way when you Seach "staff" in the crafting menu. don't see a reason to add anything to it, maybe make it refuellable with orange gems? let's move to the last staff!
Also, according to the crafting menu, the weathpain is a staff, good as it is with the tornado for destroying things and crowd control
So yeah, heres my ideas to make the staffs better, tell me your ideas!