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Few Wurt Skill Tree Ideas

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I am just giving a few rather than a full one but i might make a full one if i feel like it.

The 1. Thing i want in the world is to make the merm kingdom feel like a Merm kingdom.

There is just the king and merm guards, nothing else related. We need fishermerms, We need more Important Wurt Exclusive structures for her merm city, i will give a few ideas on this:

 

Declair-mermtion Station:

▪This is a structure that can be built, you make if anywhere, but you will probably want it near  Merms.  They can hold 3 Doctorines.

▪Wurt is able to declare and craft Doctrines. Each one has a unique cost, but each one always includes 3 Durians and 3 pig skin.

▪You may put a Doctrine in a Declair-mermtion station, and all Merm buildings, and the Merms that live those houses (They keep the buff even when far away from those houses) will gain those buffs. I am not sure if this should be global or work in a radius i am not sure what is better, you may suggest ideas or improvments.

▪Some Doctorines may give merm's a special ability, make them better at something or buff any new Wurt structures.

 

Also add fishermerms please.

 

Edit: I like the idea of Wurt somewhat being able to automate things in a don't starve balanced way, i made a few ideas below in the comments, and you could share some too.


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