1. The enlightened crown's spore inventory should be closed by default. It currently opens itself whenever you join the server or change shards, which is annoying.
2. The enlightened crown currently grants both light and the gestalt attack while the player is at or above 85% sanity. Since the gestalt attack uses up sanity with each hit, the player will eventually be left in darkness after attacking enemies. I suggest that either the sanity threshold for light is lowered to 80% or the gestalt threshold is raised to 90% so the crown stops draining sanity before turning off it's own light.
3. Moon crater turf and mutated fungal turf are currently the only turfs which can not be learned from prototyping or blueprints. I suggest that they are either added to the terra firma tamper or that their blueprints are added to the celestial tab.
4. I want the guardian's horn and houndius shootius to be stackable items.
5. The eye mask and shield of terror can both be refueled with edible items, but break at 0% durability. I suggest that they either stay intact at 0% (similar to the miner hat and alarming clock), or that they don't have durability at all and drain hunger on use instead (similar to how night armor and bat bat drain sanity on use).
6. Unlike in singleplayer don't starve, beardlords in don't starve together have the same stats as bunnymen. As I understand it, this is due to the fact that there is no longer just one player whose sanity would determine if bunnymen should turn into beardlords or not. But since maxwell's shadow sneak turns all affected bunnymen into beardords regardless of sanity, at least those could now get their proper singleplayer stats back.