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Caboodle of Know-Hows

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Welcome to the Caboodle of Know-Hows!

A Don't Starve and a Don't Starve Together forum of ideas of the discovered and for the undiscovered. This forum is a showcase of veteran knowledge and experiments fitting the different dynamic mechanics of the world of Don't Starve and the Don't Starve Together.

Disclaimer

Spoiler

For beginners who are starting to play the game, this forum page isn't your greatest bet to start the game but rather if you're experienced enough to survive the difficult learning curve and immediately start your indefinite survival, the Caboodle of Know-Hows is your forum place to learn and spice up your indefinite survival.

The forum will be on construction and improvements indefinitely and along ideas will be documented in a rather understandable way. 

 

Ragtime Music

 

 

 

"Dragonfly Scale Farm"

"The scale of the fiery conflagration of the beast, now I own."

Spoiler

 

A forum topic  had opened for a question of an efficient way of farming dragonfly scales. This pondered me about how inefficient the gunpowder tactic was. So I came up for a number of research with the help of the Don't Starve wiki, @Asparagus' bunnyman count and my knowledge of pathfinding behaviors.

Thanks to the Don't Starve community wiki and @Asparagus ' shenanigans and his low frame rate videos about fighting the Dragonfly. I came up for a way of an effective scale farm.

 

May I represent the Dragonfly Scale Farm

Screenshots:

20161024065949_1.jpg20161024070134_1.jpg

 

Requirements:

This contraption uses homeless bunnymen ( 58?cb=20130522054019 from97?cb=20130916121519) encased in an enclosure of walls,fences and gates (latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524latest?cb=20130130091548latest?cb=2016110517553680?cb=20161105211657), a small pathway for you and the dragonfly to get in between, a melee weapon  of choice, armor of preference (100?cb=20141225142418) and an optional a resurrection item and medications (latest?cb=20141210082922latest?cb=20130626170901latest?cb=20121216110233 and latest?cb=20131129171900).

 

I'll explain the technicalities

The Dragonfly (101?cb=20140402193408) has a mechanic whenever if you deal more than 1250 damage, it will go into a forced knock-out. And if you could deal 2500 damage she will drop a scale (latest?cb=20140417075617). She will not drop anymore scales (latest?cb=20140417075617) when she's stunned again but straying it away fro its location and going back refreshes and repeats itself. Exploiting this kind of behavior, we would use a bunnyman ( 58?cb=20130522054019) because it doesn't have a kiting behavior, has an increased damage and has hostility towards monsters and giants. Using 12 bunnymen will give out in in every second, a damage out of 480. Multiplying it by 5 seconds will successfully give 2400, more than enough to knock it down. 

 

Another thing involve is its own attack priority. Dragonfly's #1 hit list will be the player, second will be the mobs itself. This makes up for safety of your homeless bunnymen as you're the meat shield. Unless in cases of situations, but it's ideal situation that you'll achieve. The walls are to limit the bunnymen's movement and to stop them from wandering and follow the dragonfly during his lavae spawn phase.

 

For the operation of the farm:

  • Lead the Dragonfly (101?cb=20140402193408) towards the narrow hallway in order for the bunnymen 58?cb=20130522054019) to attack the Dragonfly whilst your character receives the damage.

 

  • Once knocked out due to the overwhelming damage output, hit with all your might to drop the scale.

 

  • When the Dragonfly (101?cb=20140402193408) wakes up from its forced sleep state, immediately remove yourself from the bunnymen 58?cb=20130522054019) and follow the Dragonfly. Dodge incoming lavae (150?cb=20160720025737) attacks and anticipate the fifth lavae spawn. Then lead the Dragonfly as far from her set piece in order for her to fully respawn. 

 

 

Thanks for reading!

aspalove.JPG

 

Author:

@Aeschwutz

 

The original thread

 

 

 

 

"FLower Farming"

"It is buzzing with activity." 

  Hide contents

 

 Flower farming were once discovered by the forerunners of the Don't Starve society long before. A simple mechanic upon stumbling  the behavior on homeless worker bees. Pollinating from flower to flower until it reaches the maximum threshold of six flowers, a homeless bee now once at rest produces a elegant blossom. But there comes dilemma about this measly simple mechanic. 

In instances, Don't Starve players may create flower farms in an unorthodox manner. Meaning flower farms tend to be erratic and somehow unpleasant for players who have the love of symmetry but only to face uneveness on their sights. Somehow it takes a lot of buzzing by the bees by how far they would go to pollinate from flower to flower. The same instance for players picking flowers from point to point.

Here I'm about to show to all of you a screenshot that would take flower farming in a tidy manner.

 

Screenshots:

 

20170410165332_1.jpg20170410170127_1.jpg

 

Requirements:

 

The construction uses butterflies ( latest?cb=20121215201941) acquired from flowers using a bug net, walls or fences (latest?cb=20130130091548latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524) oflatest?cb=20161105175536 different variations crafted by different ingredients, and as well as bees (latest?cb=20121215144349) acquired from beehives using a bug net.

 

This flower farm utilizes freedom on how much flowers planted using butterflies which equals to the amount of homeless bees (e.g 40 butterflies = 40 flowers = 40 homeless bees) you want to use. The corner walls/ fences (latest?cb=20130130091548latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524) for the flower farm signifies any flower inside must not be picked rather only the flowers outside the pollination chamber. This gradually helps the homeless bees and makes the process quicker due to the distance being nearly for every flower.

 

20170410170232_1.jpg20170410170414_1.jpg

Procedures:

 

There are certain procedures needed to create and operate the farm as functional as it should be.

For the creation of the flower farm

  • There must be no natural flowers (latest?cb=20131201192756latest?cb=20130410055803)  in the vicinity due to how uncontrollable the homeless bee's behavior (latest?cb=20121215144349)  is. As well as to guarantee the flower (latest?cb=20131201192756latest?cb=20130410055803) produced as is.

 

  • For evil flower (latest?cb=20131201192756) farms, I would highly suggest creating them upon checkered flooring or even savannah turf latest?cb=20130314191530latest?cb=20130109102146due to their aid on your sight towards those moments of insanity.

 

 

  • Flower farms must be constructed on a location where you wouldn't encounter always for it to not function.

 

For the operation of the flower farm

 

  • If you are done with your flower farming I would highly suggest to put all of the homeless bees to sleep either by the use of the pan flute or submerged into darkness. Pick the flowers left over and immediately go far away in order for the chunk to be unloaded. (basically they are on a time freeze) - Clean way of finishing the job.

 

  • You can leave the area immediately in order to be unloaded but expect picking the left flowers immediately in order for the homeless bees to go back to the pollination chamber

 

  • Pick the flowers outside the pollination chamber and not what's inside. And still continue picking the flowers outside in order for the bees to go still on the pollination chamber.

 

This farm can yield on petals and dark petals (latest?cb=20121216131625latest?cb=20130314181500) for manure (latest?cb=20121216141435) by using a sole Werepig (87?cb=20160624191245) and rot (latest?cb=20130406105511) if left over time for your farming needs, garlands (latest?cb=20130315043437) for all days, and dark petals (latest?cb=20130314181500) to be refined to produce nightmare fuel (latest?cb=20160719171659). In occasion butterfly wings and butter (latest?cb=20121215202033latest?cb=20121215201639) if you're up to butterfly farming but it is not advisable though and a different flower patch   would be a better solution for that one.

 

I hope you're fluttering with Don't Starve knowledge and thank you for the support.

 

Author:

@Aeschwutz

 

 

""

Spoiler

 

 

"Hound farming"

Spoiler

 

 

"Overheating & Freezing"

""

Spoiler

 

Given the amount of time you spent playing Don't Starve (Together), you've probably wanted ways for a quick temperature rise or drop due to the fact that you wanted to retain your character's body temperature long enough before beginning to freeze or overheat from the global temperature. It is a practical annoyance that could lead to certain death if not immediately treated but there would be an easy way of of a quick rise and temperature drop.

This uses two campfires and fire pits (latest?cb=20131205161805latest?cb=20131205163230) or even endothermic fires and its fire pit counterparts (76?cb=20140227224725122?cb=20140412085415) to quickly manipulate your character's temperature to rise or fall in order to use other utilities and clothing to maintain body temperature and reduce temperature loss of the character.

 

 

 

A maximum of 2 and if added more will have no guarantee effect and will be only plain redundancy and can still give off quite a significant amount of heat/ or even chillness even not on their maximum output. But it is not limited only to these but  other sources of heat and cold which this applies to almost all of the given.

These are the following:

 

These emit heat

latest?cb=20131205161805latest?cb=20131205163230150?cb=2016072002573799?cb=2013072706582074?cb=20160923183313136?cb=20150506140526

In order: Campfire, Fire Pit, Extra-Adorable Lavae, Dwarf Star, Scaled Furnace, Magma Pond

These emit cold

76?cb=20140227224725122?cb=20140412085415

160?cb=20160903012331+latest?cb=20160902192203

In order: Endothermic Fire, Endothermic Fire Pit, Polar Light, Moonbase + Mooncaller's Staff

 

 

 

 

 

 

This can lead to temperature "machines" for a quick temperature increase and decrease, even portable and non-portable temperature machinery. Only for your character's bodily needs whilst giving longevity before your character needs the warmth or even coolness of the fire.

 

 

  

 

"Path Finding Behaviors"

"They've gone right into my trap."

Spoiler

 

In Don't Starve and in Don't Starve Together knowing certain behaviors of entities can be crucial to create meticulous contraptions that provides advantages for the player and now I'm here to explain it bluntly as possible.

 On path finding there are two categories of obstacles in order for all of you to understand: which are legitimate obstacles and unintended obstacles. Legitimate obstacles are obstacles intended and follows an open path if there is any but if there is any path that is closed it doesn't follow and goes straight to the direction in rationality. Unintended obstacles are structures that could still block but doesn't have what legitimate obstacles can do.

Mobs follow the nearest legitimate pathway for them to reach their target unlike giants which of course doesn't recognize and instead demolish the obstacles on their own path. Simply put for the giant's description they make their own path for themselves.

 

 

 

"Light It Up"

""

Spoiler

 

"Poor Man's Honey Farm"

Spoiler

 

 

"Sanity Stations"

Spoiler

 

 

"Shroom Skin Farm"

Spoiler

 

 

"Strange Interactions with the Moonstone"

Spoiler

 

Have you gone up thinking how tedious mining specific boulders in order to get moon rocks? But in the end, it is not enough to make yourself the required building materials to build your masterpiece. Well I'm about to show you a rather strange mechanic onto place.

The Moonstone is a natural occurring structure that resides in a part of a forest on some grassland turf with seemingly suspicious petrified specimens covered in moon rocks. This structure could change one of the staves in the game in order to be converted into the Moon Caller Staff. On the night of the full moon, under a fully repaired Moonstone, you insert a Star Caller Staff and defend the Moonstone in incoming attacks of waves of Werepigs and Hounds. 

But curiosity take over and a little experiment was shown by me before that led to the discovery.

 

 

 

 

"The Loot Stash"

"The dark secrets of the Loot Stash has been revealed." 

  Hide contents

 

 The loot stash upholds its meaning to be a white sack locked in chains bound by the Klaus' lock and key. Which brings forth upon opening presents and giving the Winter's Feast cheers. Shiny baubles, winter's feast lights and  food, gold, charcoal, wax paper, forbidden knowledge, and the skins of the notorious giants.  But is that the one and only use of the loot stash? Just for that single purpose?

Now I am willing to introduce and change your own views rather simply this bag of loot to be a container of preciousness but something more. But we are in need of suitable of equipment in order to produce this one of a kind feat that you never ever seen before the Don't Starve world.

 

Required items:

20170410170954_1.jpg

 

 

The following items  to create this feat will be using telelocator staves (latest?cb=20130626173341), deer antlers (latest?cb=20161211195702latest?cb=20170101225034latest?cb=20170101225138), electric-resistant clothing (latest?cb=20140416203432latest?cb=20140301083749)

and as a replacement for clothing, a lightning rod (22?cb=20131205164454).

 

Procedures:

20170410171123_1.jpg

 

  •  Bother the two-horned key keeper by fitting Deer Antlers acquired from migratory No-Eyed Deers by slamming themselves onto any different kind of trees. As you're prepared for the situation by erecting lightning rods and electric-resistant clothing.

 

20170410171135_1.jpg

 

  • Once on sight, equip the telelocator staff on your hand slot and immediately teleport Klaus.

 

20170410171150_1.jpg

 

  • Once teleported, either follow the loyal Gemmed No-Eye Deers or stay on that specific location. Once the background music for fighting Klaus dwindles into oblivion the Gemmed No-Eye Deers becomes normal. If the background music still continues and the Gemmed No-Eye Deers became normal No-Eye Deers on sight, immediately run far away until Klaus despawns itself.

 

 

This set up can provide red gems and blue gems from the freed No-Eye Deers, also that they provide meat upon killing them. Additionally some couple of bone shards resulting from unlocking the loot stash for your farming needs and purple gems upon crafting the two together and an optional situation wherein if you have a fellow WX-78 in the brink of needing an overcharge.

Now you can fill those deserted biomes with life by repeating the procedure in which produces an amount equal of the telelocator staves used. Practically an endless of free roaming deers that were freed by the cruel key keeper of the stash.

 

Author:

@Aeschwutz

 

 

 

"The OverCharger"

""

Spoiler

 

 

"Toadstool Solo Elimination"

Spoiler

 

 

"Willow's Happy Place"

"No one could understand me."

Spoiler

 

Willow in honesty doesn't have uniqueness due to the fact Klei Entertainment made complete revisions which removes her own "fire" out of Don't Starve Together. Making her stand point in Don't Starve Together as a beginner character while removing certain aspects that makes her truly Willow. But an aspect of her can be unique and I'm here to show to you it.

In the character selection screen, Willow defines her love and affinity to fire. Whenever she's near a fire whether controlled or even uncontrollable, Willow gains sanity regeneration. It even before existed in the sister version of Don't Starve Together and there born the easiest way for Willow to regenerate her sanity into seconds. But fire mechanics in Don't Starve Together are different towards the sister version of it and how would you do it? Well that's why I'm here to tell all of you reading.

Unlike in Don't Starve where fire immediately spreads fast, fires in  Don't Starve Together has a mechanic called smoldering wherein in a certain amount of time it will ignite into flames but can be stopped before igniting. But there is a workaround in order to achieve the same effect like on the sister version.

 

Requirements:

This uses a depending amount of burnables that can last long enough right before they turn to ashes(latest?cb=20121215201259) exclusive to Willow; her own lighter(latest?cb=20130625202429) or even a torch (latest?cb=20121216162140) and  a fire-extinguisher (latest?cb=20150329234302latest?cb=20140403020506latest?cb=20170113194028latest?cb=2016011504025194?cb=20140306112814)

 

I would highly suggest to add this mods (any of the two works):

http://steamcommunity.com/sharedfiles/filedetails/?id=817161265&searchtext=

http://steamcommunity.com/sharedfiles/filedetails/?id=873350047&searchtext=

 

Procedures:

 

  • With the burnables (latest?cb=20121215201259) prepared, you must stack the burnables individually using the mod highly suggested only in one place. I would suggest the quantity to be stupendously high in order for the burnables not even turn into ashes.

 

  • Once done, optionally place down your ice-flingomatic (

94?cb=20140306112814)

but you could even use other fire-extinguishing methods (latest?cb=20150329234302latest?cb=20140403020506latest?cb=20170113194028latest?cb=20160115040251) but likely an area of effect.

 

  • Light the individual stack of burnables with a torch or even a lighter (latest?cb=20130625202429latest?cb=20121216162140) and it will quickly ignite due to how close they are to each other. You could either stand on the fire using a scalemail or stand a few steps still without getting burned to death.

 

  • Remember and be alert yourself and extinguish it immediately once your sanity (latest?cb=20130410165150) is full.

 

 

Thank you for reading and I hope it will satisfy -somehow- Willow's fire after all.

 

Author:

@Aeschwutz

 

 

 

 

 

 

 

 

Topic Template:

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Spoiler

 

 

 

 

 

 

"Under Construction"

 

 

 

 

 

 


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