Quantcast
Channel: [Don't Starve Together] General Discussion Latest Topics
Viewing all articles
Browse latest Browse all 27139

Invalid Server token

$
0
0
hello everyone, so whenever i want to run my dedicated server i run to a problem...the console says:
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 173373
[00:00:00]: Current time: Mon Apr 18 14:43:59 2016

[00:00:00]: Don't Starve Together: 173373 WIN32
NNN Build Date: 551
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master 
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (6904)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.11
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\Steam Dedicated\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (7844)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(166,1) running main.lua
	
[00:00:00]: loaded modindex	
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue	
[00:00:01]: PlayerHistory could not load player_history	
[00:00:01]: bloom_enabled	false	
[00:00:01]: Could not load saveindex	
[00:00:01]: OnFilesLoaded()	
[00:00:01]: OnUpdatePurchaseStateComplete	
[00:00:01]: 	Load FE	
[00:00:01]: 	Load FE: done	
[00:00:01]: ModIndex: Load sequence finished successfully.	
[00:00:01]: Reset() returning
[00:00:04]: [200] Account Failed (6): "E_INVALID_TOKEN"
[00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:04]: !!!! Your Server Will Not Start !!!!
[00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:04]: No auth token could be found.
[00:00:04]: To generate a cluster_token you must
[00:00:04]: open the console from a logged-in game
[00:00:04]: client with the tilda key (~ / ů) and type:
[00:00:04]: TheNet:GenerateClusterToken()
[00:00:04]: This will create 'cluster_token.txt' in
[00:00:04]: your client settings directory. Copy this
[00:00:04]: into your cluster settings directory.
[00:00:04]: [Connect] PendingConnection::Reset(true)
  • yes the cluster_token.txt is actually as .txt file
  • yes i have it in the correct path location,
  • yes  the documents folder that i'm editing from is the default documents folder of my system(no matter where i put it, it always says YOUR SEVER WILL NOT START)

can someone help me out? i'm really getting wrecked i've been engaged with this problem for 3 days now...


Viewing all articles
Browse latest Browse all 27139

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>