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Caboodle of Know-Hows

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Welcome to the caboodle of know-hows!

A Don't Starve and a Don't Starve Together forum of ideas of the discovered and for the undiscovered. This forum is a showcase of veteran knowledge and experiments fitting the different dynamic mechanics of the world of Don't Starve and the Don't Starve Together.

disclaimer

Spoiler

For beginners who are starting to play the game, this forum page isn't your greatest bet to start the game but rather if you're experienced enough to survive the difficult learning curve and immediately start your indefinite survival, the Caboodle of Know-Hows is your forum place to learn and spice up your indefinite survival.

The forum will be on construction and improvements indefinitely and along ideas will be documented in a rather understandable way. 

 

Ragtime Music

 

 

"Dark petal/ petal farming"

Spoiler

 

 

"Dragonfly Scale Farm"

Spoiler

 

A forum topic  had opened for a question of an efficient way of farming dragonfly scales. This pondered me about how inefficient the gunpowder tactic was. So I came up for a number of research with the help of the Don't Starve wiki, @Asparagus' bunnyman count and my knowledge of pathfinding behaviors.

Thanks to the Don't Starve community wiki and @Asparagus ' shenanigans and his low frame rate videos about fighting the Dragonfly. I came up for a way of an effective scale farm.

 

May I represent the Dragonfly Scale Farm

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This contraption uses homeless bunnymen encased in an enclosure, a small pathway for you and the dragonfly to get in between, a melee weapon  of choice, armor of preference and an optional a resurrection item.

I'll explain the technicalities

The Dragonfly has a mechanic wherever if you deal more than 1250 damage, it will go into a forced knock-out. And if you could deal 2500 damage she will drop a scale. She will not drop anymore scales when she's stunned again but straying away and going back refreshes and repeats itself. Exploiting this kind of behavior, we would use a bunnyman because it doesn't have a kiting behavior, has an increased damage and has hostility towards monsters and giants. Using 12 bunnymen will give out in in every second, a damage out of 480. Multiplying it by 5 seconds will successfully give 2400, more than enough to knock it down. 

Another thing involve is its own attack priority. Dragonfly's #1 hit list will be the player, second will be the mobs itself. This makes up for safety of your homeless bunnymen as you're the meat shield. Unless in cases of situations, but it's ideal situation that you'll achieve. The walls are to limit the bunnymen's movement and to stop them from wandering and follow the dragonfly during his lavae spawn phase.

 

Thanks for reading!

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"Overheating & freezing"

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"Sanity stations"

Spoiler

 

 

"Shroom Skin Farm"

Spoiler

 

 

"Strange Interactions with the Moonstone"

Spoiler

 

 

 

"The Loot Stash"

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 The loot stash upholds its meaning to be a white sack locked in chains bound by the Klaus' lock and key. Which brings forth upon opening presents and giving the Winter's Feast cheers. Shiny baubles, winter's feast lights and  food, gold, charcoal, wax paper, forbidden knowledge, and the skins of the notorious giants.  But is that the one and only use of the loot stash? Just for that single purpose?

Now I am willing to introduce and change your own views rather simply this bag of loot to be a container of preciousness but something more. But we are in need of suitable of equipment in order to produce this one of a kind feat that you never ever seen before the Don't Starve world.

 

Required items:

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The following items  to create this feat will be using telelocator staves, deer antlers, electric-resistant clothing (Eyebrella or even the Rain Coat)

and as a replacement for clothing, a lightning rod.

 

Procedures:

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  •  Bother the two-horned key keeper by fitting Deer Antlers acquired from migratory No-Eyed Deers by slamming themselves onto any different kind of trees. As you're prepared for the situation by erecting lightning rods and electric-resistant clothing.

 

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  • Once on sight, equip the telelocator staff on your hand slot and immediately teleport Klaus.

 

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  • Once teleported, either follow the loyal Gemmed No-Eye Deers or stay on that specific location. Once the background music for fighting Klaus dwindles into oblivion the Gemmed No-Eye Deers becomes normal. If the background music still continues and the Gemmed No-Eye Deers became normal No-Eye Deers on sight, immediately run far away until Klaus despawns itself.

 

 

This set up can provide red gems and blue gems from the freed No-Eye Deers, also that they provide meat upon killing them. Additionally some couple of bone shards resulting from unlocking the loot stash for your farming needs and purple gems upon crafting the two together and an optional situation wherein if you have a fellow WX-78 in the brink of needing an overcharge.

Now you can fill those deserted biomes with life by repeating the procedure in which produces an amount equal of the telelocator staves used. Practically an endless of free roaming deers that were freed by the cruel key keeper of the stash.

 

 

"ToadStool Solo Elimination"

Spoiler

 

 

 

 

 

 

 

 

 

 

"Under Construction"

 

 

 

 

 

 


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