I think at this point most of us have said our peace with how we feel in regards to Wanda's balance. I wanted to make a thread discussing different ideas on how each one of us plans on approaching Wanda's gameplay. I'm very excited to play this character and theorycraft possible scenerios.
First, let's talk about how much "time" Wanda loses a day.
Wanda loses:
1 year every 40 seconds or
12 years every full day
Wanda health is a ticking time bomb ready to go off and kill her. Another way to look at it is Wanda loses 2.5 hp every 40 seconds or 30 hp every day. Wanda will have taken 600 hp worth of damage by the end of the first autumn.
Now lets take a look at her age progression:
Age "Life span"
Young= ages 20-35 (15y "hp") 10min
Adult= ages 35-65 (20y "hp") 13min 20 secs
Old= ages 65-79.9 (14.9y "hp") 9min 59 secs
Dead= age 80
Total age gained= 60y
Total life span= 33min and 19 secs/ a little over 4 days.
For anyone getting ready to main Wanda, this important to keep in consideration. For example, rather than try to keep track of minutes in your head you know you can stay as "old" Wanda for a full day before needing to heal.
Ageless watch heals: 8y every 2 min 32y every day
The first watch only provides 20 years of healing if you consider needing to heal the 12 year passive loss you take each day. Too many net losses and Wanda's death will be inevitable with only one healing watch. I think its a good idea to prioritize a second watch as insurance.
78 seems to be a good place to heal as most bosses deal about a year worth of damage or more provided by the table below. This will place her at about age 70, healing again with another clock will place her at 62, where she will need at least 2 hit from a football helmet to increase her damage once more. You must also consider the damage of the cooked green caps. Every cooked green cap will age her by .4 years or 24 seconds.
Here are some possible early threats and how much she can potentially lose depending on wether or not she has armor. I considered the armors with the highest differences while also being somewhat common (pig helmet and night/marble armor). I apologize if any math is wrong as I did this very late at night yesterday.
First set is no armor followed by pig helmet and finally night/marble armor. For every 2.5 damage Wand ages by 1 year.
Pig
(33dmg)=13.2y |80%=2.64y|95%=0.66y
Werepig,warrior spider, bishop, knight
(40dmg)=16y|80%=8y|95%=0.8y
Spider, crawling horror, spitter
(20dmg)=8y| 80%=1.6y|95%=0.4y
Beefalo
(34dmg)= 13.6y|80%=2.72|95%=0.68y
Terror beak
(50dmg)= 20y|80%=4y|95%=1y
Rook
(45 dmg)= 18y|80%=3.6|95%=0.9y
Ancient guardian
(100 dmg)= 40y|80%=8y|95%=2y
Deerclops, Dragonfly
(75 dmg)= 30y|80%=6y|95%=1.5y
Bee queen
(60 dmg)= 24y|80%=4.8y|95%=1.2y
Dragonfly ring of fire
(112.5 dmg)= 45y|80%=9y|95%2.25y
Shadow pieces bosses
Boss. No armor. 80% 95%
Knight
Tier 1. 40dmg=16y 8y 0.66y
Tier 2. 90dmg=36y 7.2y 1.8y
Tier 3. 150dmg=60y 12y 3y
Bishop
Tier 1. 20dmg=8y 1.6y 0.4y
Tier 2. 35dmg=14y 2.8y 0.7y
Tier 3. 60dmg=24y 4.8y 1.2y
Rook
Tier 1. 45dmg=18y 3.6y 0.9y
Tier 2. 100dmg=40y. 8y. 2y
Tier 3. 165dmg=66y 13.2y 3.3y
Basically its very possible for wanda to survive with just one watch as long as she has a helmet and an early marble armor for ruins rushing. Bosses also have room for mistakes if she can get ahold of some night armor.
My plan is to get at least one more healing watch (sorry I can never remember the names) and at some point set up a teleport to farm nightmare fuel from fissures. With a healthy underground green mushroom forest and nightmare armor, Wanda can manage anything. Again, sorry for any incorrect math.
What are your plans for when Wanda releases?
ps. Don't judge me for this horribly set up long post lol. I'm very excited to play this character.
Also, things might change upon her release.