ok , after watching this, i immediately lost interest to wanda.. getting hit by monster should not lose time, that's way too weird, Doesn't seem to be reasonable at all, instead, without getting too tricky , without introducing other Meters , i think even lose Sanity would be better, well , maybe Wanda is an martial art expert, she does not lose HP, but he hate monsters , and she lose Sanity after been hit, also, the older Wanda gets, Sanity will also decrease, because why not, do u like being old? No,of course not, we "DON'T LIKE" being old, or even older, this "DON'T LIKE" can be represented using Sanity, or maybe other meters, yes, i became older, i freaked out, Wanda gets older, Wanda also freaks out, The lower the Sanity , The dangerous the environment will become, and also , if "Doesn't lose HP" seems to be too powerful for Wanda, she can totally drain Sanity way faster than normal, and additionally ,when sanity becomes 0, This is when Time meter drain starts to kick in, so HP Loss can be totally represented in Sanity, i think the design in this video most of them seems good, but this part to me looks really silly.
if Time Meter is already the Same as HP meter, why need this Time meter design anyway, it's still the Same HP meter.
Update:
I have 2 suggestions:
1. get rid of the "you will lose Time meter value instantly when getting hit", deal with this mechanic with another meter.
2. get rid of the "you will lose Time meter value instantly when getting hit", change it to accumulating Time meter Tick Rate. instead of changing time value , getting hit will change the rate. Suppose normally she would be dead after 3 days with no intervention to Time meter, getting hit will make this Time period shorter. if she were to have HP meter, and the damage taken can already declare her death. then the Tick rate should be noticeably fast, and she will die in a short period if no intervention.