Hi all,
Firstly I'm running a dedicated server, playing solo.
I guess the information I'm looking for is:
-has anyone used the c_select():Remove() command to delete a Goose/Goose spawn point?
-does it maintain, or is it aesthetic and can the M/G just spawn in that same spot anyway?
So, I'd found a perfect spot to set up. And I'm even trying to get a megabase going... I don't know how I overlooked a Goose/Goose spawn point.
It's 01:30 so I wasn't interested in dealing with its shenanigans. I killed it and its kind and remembered (as lightning struck) that it would spawn another nest.
I found the c_select():Remove() command and thought I'd try it out.
-Try 1: It was dark and I had a lantern. I tried the command in "Remote"; nothing. I tried it again (in local; thinking it may have been that) in daylight. It worked. Then I deleted the other nest and it promptly crashed my game and said DST was out of memory and there are too many mods running... this has never happened and I recently whittled down my number of mods.
I backed up my data. The servers themselves did not crash. I just reloaded DST and jumped back on the server.... oooooh. I'm just realising that it was a client side command and the client crashed. That makes sense. Sorry I'm tired.
-Try 2: (just to clear that up) I got back in, the nests were still there (again, must have been because it was local) and reran the command in "remote" while it was daylight. Boom, boom, they evaporated, with no error. Then I figured "why not?" and deleted the... straw looking, nest-spawn zone. No error.
Thanks in advance.
Meiyer